Uno All Wilds Review: Is This the Craziest Uno Yet?
UNO except every card is a Wild card.
Uno All Wilds is an intense party game for between 2 and 10 players. The average rounds can last between 15 and 30 minutes. Age suggestions are 7 plus, while the BGG (Board Game Geek) community puts it at a 6 plus rating. Mattel published Uno All Wilds, while Nick Hayes was the one who designed it. So, how does this stack up against other Uno games?
How to Play Uno Wilds
We are so used the the original, having different colors, and numbers on each of the cards, with a few wilds thrown in. Well, let's get into how to play Uno All Wilds, when all the cards are wilds in this family card game. You start off the same as any other game, every player gets 7 cards. If someone gets down to one card, they must say uno before the next person plays/draws a card. If they do not say it in time, they have to draw two cards. Now, if the next person only has one card, you can draw to see if you can get something to stop them. In the original, we are used to if you have a card to play, you have to play it. But in Uno All Wilds, you can play all the cards no matter what.
The difference in this Uno card game variation really just is the card variants.
You have the basic wild card, the skip wild, the draw two wild, the target a player to draw two wild, the reverse wild, the draw four wild, and the swap hands wild.
Now that I think about it, I don't think anywhere it really said you had to pick a color, but that wouldn't make sense since they are all wilds. My kids made sure to randomly pick colors during play anyway. Some of the colors are not even ones that are used in Uno.
What we liked about Uno Wilds
Uno All Wilds added a twist to this variation was fun and fast. Compared to some of the variations, this was one of the quicker ones. I say this because over the weekend, we played another variation that took over an hour to play. I will tell you guys about that one later. So, back to this one. The targeted draw two was nice to try to stop someone from going out sooner. It was also nice not getting stuck and having to draw to find something to play. In my experience, that is really what I think made the game faster. It was something nice to have a quick round with the kids, when lives are so busy that those 10-20 minutes might be all you have to even spend with each other. The look on the kids' faces when we switched hands with them was great as well. Of course, I did it and got stuck with a mess.
The Board Game Geeks community was not nice to this game, giving it an average rating of 4.5. I'm finding that most people don't like quick, easy games, the more I read their reviews. Seeing that most negative reviews actually wrote things along those lines. I think I would give it around a 7 myself, because I bought it on sale for five dollars, it's something quick, and it's not hard to understand.
If this is something you are thinking about picking up, take the chance now to snag it here: Uno All Wilds
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